Inspired by 7DRL (7 day roguelike), I have decided to try to get a simple roguelike gaming up and running for my 32blit beta unit from Pimoroni.
Since I have never actually made a roguelike and only played a few, I know I’m not going to make a new revolutionary roguelike as my first try.
Instead, I am using this project to get a feeling for the basics of the genre, and then hopefully use this new found knowledge for other projects in the future.
In this post I will define the intended scope for the game and get player moving on the screen.
Continue reading “32Blit roguelike: Scope and moving player”