Tag: tales from a voxel world
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Tales From a Voxel World, part 1: Introduction and editing a texture at run time
Last week I finished and released a small puzzle game called Bionic Carrots. The game is one of three little games I’ve challenged myself to make before September. This week I’ve been taking a break from Unity and my small game challenge. Instead I’ve been looking into another voxel project. I have implemented very basic […]