Tales From A Voxel World, part 1: Introduction and editing a texture at run time

Last week I finished and released a small puzzle game called Bionic Carrots. The game is one of three little games I’ve challenged myself to make before September.

This week I’ve been taking a break from Unity and my small game challenge. Instead I’ve been looking into another voxel project.

I have implemented very basic voxel engines before, where each voxel was rendered as a cube made of triangles. This was to get an initial feeling of what voxels are and what might be interesting research further at a later time.

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