In the last post I wrote about the inspiration for Bionic Carrots. After designing the gameplay I moved into the final polishing phase of the games development.
This step was about improving game feel by giving better feedback to the player after each interaction, and also making the world feel more alive.
The video below shows the game before I started improving game feel. Continue reading “3 Games in 6 Months, part 4: Improving Game Feel in Bionic Carrots”