I’m currently working on an Arduino Space Invaders Game using a 0.96″ OLED as display.
In this post you will find a list of the parts I’m using for this project. I will also show you both an illustration and the schematics for the first prototype.
If you haven’t already, you might also like to read the first dev log about the project, where I give an introduction to the project and the project scope.
Continue reading “Arduino Space Invaders Game Dev Log #2: Parts and Setup”
I’m currently working on an Arduino Space Invaders Game. This is the first of several Arduino Game projects I have planned, and mainly serve as a warm-up project to get me back into Arduino and microcontroller programming again.
In this blog post you will find an introduction to the project including a section on the project scope. I’m not going to make a full detailed DIY on how you can make the game yourself, but instead write about the thoughts behind the development.
This Arduino Game Dev Log will hopefully also help others get started with similar projects by showing the process instead of only the result. Continue reading “Arduino Space Invaders Game Dev Log #1: Introduction”
Last week I finished and released a small puzzle game called Bionic Carrots. The game is one of three little games I’ve challenged myself to make before September.
This week I’ve been taking a break from Unity and my small game challenge. Instead I’ve been looking into another voxel project.
I have implemented very basic voxel engines before, where each voxel was rendered as a cube made of triangles. This was to get an initial feeling of what voxels are and what might be interesting research further at a later time.
Continue reading “Tales From a Voxel World, part 1: Introduction and editing a texture at run time”
I finally got everything done on my last to-do list for Bionic Carrots. Which means that I’m ready to release the game.
Bionic Carrots is a Minesweeper-inspired puzzle game with a theme inspired by research from MIT on how plants can be altered to detect explosives.
Continue reading “3 Games in 6 Months, part 5: Releasing Bionic Carrots”
As stated in the introduction to my 3 Games in 6 Months challenge I’ve divided my current development process into six steps.
The first two focused on implementing a clone of the classic Minesweeper game.
In the last post I had completed step one and started polishing the classic version (step two).
I have since then also completed step three. Step three was about analyzing and evaluating the classic version and using this to design a new version of the classic Minesweeper.
Continue reading “3 Games in 6 Months, part 3: From Minesweeper to Bionic Carrots”
Like so many others, I have a huge amount of half-finished games scattered around my git repositories.
However I have never actually managed to finish and release a proper game.
Continue reading “3 Games in 6 Months, Part 1: Introduction”
A common question from people new to programming is where to start. And the answers you get can be anything from “just start” to “read this insane number of books”.
In this post I will give a short list of books which we feel is a good way to go, if you are new to software development and C++. Continue reading “Four books for C++ beginners”