Tag: programming

  • Arduino Space Invaders Game Dev Log #2: Parts and Setup

    Arduino Space Invaders Game Dev Log #2: Parts and Setup

    I’m currently working on an Arduino Space Invaders Game using a 0.96″ OLED as display. In this post you will find a list of the parts I’m using for this project. I will also show you both an illustration and the schematics for the first prototype. If you haven’t already, you might also like to […]

  • Arduino Space Invaders Game Dev Log #1: Introduction

    Arduino Space Invaders Game Dev Log #1: Introduction

    I’m currently working on an Arduino Space Invaders Game. This is the first of several Arduino Game projects I have planned, and mainly serve as a warm-up project to get me back into Arduino and microcontroller programming again. In this blog post you will find an introduction to the project including a section on the […]

  • Tales From a Voxel World, part 1: Introduction and editing a texture at run time

    Tales From a Voxel World, part 1: Introduction and editing a texture at run time

    Last week I finished and released a small puzzle game called Bionic Carrots. The game is one of three little games I’ve challenged myself to make before September. This week I’ve been taking a break from Unity and my small game challenge. Instead I’ve been looking into another voxel project. I have implemented very basic […]

  • 3 Games in 6 Months, part 5: Releasing Bionic Carrots

    3 Games in 6 Months, part 5: Releasing Bionic Carrots

    I finally got everything done on my last to-do list for Bionic Carrots. Which means that I’m ready to release the game. Bionic Carrots is a Minesweeper-inspired puzzle game with a theme inspired by  research from MIT on how plants can be altered to detect explosives.

  • 3 Games in 6 Months, part 3: From Minesweeper to Bionic Carrots

    3 Games in 6 Months, part 3: From Minesweeper to Bionic Carrots

    As stated in the introduction to my 3 Games in 6 Months challenge I’ve divided my current development process into six steps. The first two focused on implementing a clone of the classic Minesweeper game. In the last post I had completed step one and started polishing the classic version (step two). I have since […]

  • 3 Games in 6 Months, Part 1: Introduction

    3 Games in 6 Months, Part 1: Introduction

    Like so many others, I have a huge amount of half-finished games scattered around my git repositories. However I have never actually managed to finish and release a proper game.

  • Four books for C++ beginners

    Four books for C++ beginners

    A common question from people new to programming is where to start. And the answers you get can be anything from “just start” to “read this insane number of books”. In this post I will give a short list of books which we feel is a good way to go, if you are new to […]