Category: Dev log

  • 32Blit roguelike: Scope and moving player

    32Blit roguelike: Scope and moving player

    Inspired by 7DRL (7 day roguelike), I have decided to try to get a simple roguelike gaming up and running for my 32blit beta unit from Pimoroni. Since I have never actually made a roguelike and only played a few, I know I’m not going to make a new revolutionary roguelike as my first try. […]

  • Arduboy Memory Game #4: User Input And Cursor

    Arduboy Memory Game #4: User Input And Cursor

    It is time to add user input to my little Arduboy Memory game. And an animated cursor such that it is easy to see which game card the player is currently able to select. You can find the source code for this dev log on GitHub.

  • Arduboy Memory Game #3: Randomized Game Board

    Arduboy Memory Game #3: Randomized Game Board

    In this dev log, I create the game board for my Arduboy Memory Game. The game board is randomly generated using the random function in the Arduino library.

  • Arduboy Memory Game #2: Preparing Sprites

    Arduboy Memory Game #2: Preparing Sprites

    In the last dev log, I started the project for my little Arduboy Memory Game. This time I have prepared the sprites for the game cards. All the graphics for this game is from the ‘1-Bit Pack’ from Kenney. I used Pixen to cut out the sprites from the sprite sheet and then use this […]

  • Arduboy Memory Game #1: Getting started

    Arduboy Memory Game #1: Getting started

    I recently rediscovered my Arduboy, and quickly decided to make a few little games for it and document the development process. My main motivation is to have a small side project that is not too complicated (initially at least 😉 ) and to experiment with a few new coding styles/patterns. You can always find the […]

  • Tales From a Voxel World, part 2: First experiment with ray marching

    Tales From a Voxel World, part 2: First experiment with ray marching

    In April 2018, I wrote the first Tales From a Voxel World dev log. But I never got around to really start my ray marching journey because of other projects (such as nine months of constant nausea followed by a new baby, an 8-year-old, studying, making a robot for a competition… the list is long […]

  • Arduino Space Invaders Game Dev Log #2: Parts and Setup

    Arduino Space Invaders Game Dev Log #2: Parts and Setup

    I’m currently working on an Arduino Space Invaders Game using a 0.96″ OLED as display. In this post you will find a list of the parts I’m using for this project. I will also show you both an illustration and the schematics for the first prototype. If you haven’t already, you might also like to […]

  • Arduino Space Invaders Game Dev Log #1: Introduction

    Arduino Space Invaders Game Dev Log #1: Introduction

    I’m currently working on an Arduino Space Invaders Game. This is the first of several Arduino Game projects I have planned, and mainly serve as a warm-up project to get me back into Arduino and microcontroller programming again. In this blog post you will find an introduction to the project including a section on the […]

  • 3 Games in 6 Months: What I learned and why I quit

    3 Games in 6 Months: What I learned and why I quit

    Some months ago, I challenged myself to make three games in six months. It is now two months since I wrote an update on this challenge. The last post was when I finished the first game, Bionic Carrots. Why? I quit!

  • Tales From a Voxel World, part 1: Introduction and editing a texture at run time

    Tales From a Voxel World, part 1: Introduction and editing a texture at run time

    Last week I finished and released a small puzzle game called Bionic Carrots. The game is one of three little games I’ve challenged myself to make before September. This week I’ve been taking a break from Unity and my small game challenge. Instead I’ve been looking into another voxel project. I have implemented very basic […]