Game Dev Log #2 (5/18) : Drawing the Maze

Yesterday we finished the second sprint for our maze game, so I figured today would be a good day for my second Game Dev Log.

We are working on a roguelike maze game. The maze part is currently our main focus.

Last summer I made a student project on algorithms for generating mazes and we started our last sprint with including the implementations I did last summer into this project. The rest of the sprint mainly focused on how to draw the maze for our game. Continue reading “Game Dev Log #2 (5/18) : Drawing the Maze”

Game Dev Log #1 (4/18) : Introduction

I’ve wanted to start writing development log regularly for a while now (this first post has actually been hiding half finished on the blog for more than 6 months now 😮 ).

So, instead of procrastinating on reddit looking for ideas on how to write a dev log, I finally decided to just do it 😉 Continue reading “Game Dev Log #1 (4/18) : Introduction”