Yesterday we finished the second sprint for our maze game, so I figured today would be a good day for my second Game Dev Log.
We are working on a roguelike maze game. The maze part is currently our main focus.
Last summer I made a student project on algorithms for generating mazes and we started our last sprint with including the implementations I did last summer into this project. The rest of the sprint mainly focused on how to draw the maze for our game. Continue reading “Game Dev Log #2 (5/18) : Drawing the Maze”