Game Dev Log #3 (6/18): Player and Camera Movement

Another sprint has been finished, and it is once again time to a dev log.

Our last sprint focused on drawing our maze using only two different wall tiles.

In this sprint we have added player and camera movement, removed an annoying memory bug and also improved the frame rate of the game. Continue reading “Game Dev Log #3 (6/18): Player and Camera Movement”

Game Dev Log #2 (5/18) : Drawing the Maze

Yesterday we finished the second sprint for our maze game, so I figured today would be a good day for my second Game Dev Log.

We are working on a roguelike maze game. The maze part is currently our main focus.

Last summer I made a student project on algorithms for generating mazes and we started our last sprint with including the implementations I did last summer into this project. The rest of the sprint mainly focused on how to draw the maze for our game. Continue reading “Game Dev Log #2 (5/18) : Drawing the Maze”

Game Dev Log #1 (4/18) : Introduction

I’ve wanted to start writing development log regularly for a while now (this first post has actually been hiding half finished on the blog for more than 6 months now 😮 ).

So, instead of procrastinating on reddit looking for ideas on how to write a dev log, I finally decided to just do it 😉 Continue reading “Game Dev Log #1 (4/18) : Introduction”