Game Dev Log #3 (6/18): Player and Camera Movement

Another sprint has been finished, and it is once again time to a dev log.

Our last sprint focused on drawing our maze using only two different wall tiles.

In this sprint we have added player and camera movement, removed an annoying memory bug and also improved the frame rate of the game. Continue reading “Game Dev Log #3 (6/18): Player and Camera Movement”

Game Dev Log #2 (5/18) : Drawing the Maze

Yesterday we finished the second sprint for our maze game, so I figured today would be a good day for my second Game Dev Log.

We are working on a roguelike maze game. The maze part is currently our main focus.

Last summer I made a student project on algorithms for generating mazes and we started our last sprint with including the implementations I did last summer into this project. The rest of the sprint mainly focused on how to draw the maze for our game. Continue reading “Game Dev Log #2 (5/18) : Drawing the Maze”

Game Dev Log #1 (4/18) : Introduction

I’ve wanted to start writing development log regularly for a while now (this first post has actually been hiding half finished on the blog for more than 6 months now 😮 ).

So, instead of procrastinating on reddit looking for ideas on how to write a dev log, I finally decided to just do it 😉 Continue reading “Game Dev Log #1 (4/18) : Introduction”

How to get started with biped robots – Bob the Biped

A couple of weeks ago I made a post with cool advanced humanoid robots you can make.

The skill level (and money) required for most of the projects was however relatively high.

So this week is about biped humanoid robots for beginners. Continue reading “How to get started with biped robots – Bob the Biped”

Building an Arduino Game System 1.0: Setup and schematics

Posts in this series so far:

  1. Introduction
  2. Setup and schematics
  3. Making a Breakout Game (coming soon)

Setup and Schematics

In this first blog post on my Arduino Game System project, we will look at the basic schematics and ideas the project is based on. Continue reading “Building an Arduino Game System 1.0: Setup and schematics”

Advanced 3D printed humanoid robots you can build

This friday is all about advanced 3D printed humanoid robots, that you can build!

As the title says, these are advanced projects. And thus mostly meant as inspiration and motivation. In the end of this post you will however find information about an entry level bipedal robot. Continue reading “Advanced 3D printed humanoid robots you can build”

Building an Arduino Game System: Introduction

Earlier this year, I made an 8×8 LED matrix Arduino breakout game. The game was inspired by the classic Atari Breakout, but limited to 8×8 pixels for the display.

It was a fun way to test the LED matrix and also show how useful these small LED matrixes actually are!

The project also got my interested in other ways to create more advanced Arduino games and maybe even some kind of Arduino Game System. Continue reading “Building an Arduino Game System: Introduction”

How to add jumper wires to your dc motor – no soldering

In this blog post I will present you to a simple no-soldering way to add jumper strips to you dc motors.

This method can be used when you just want to try out a new idea or if you are a beginner with no soldering iron.

For more permanent connections, soldering could however be required. Continue reading “How to add jumper wires to your dc motor – no soldering”

3 Maker’s Muse videos to watch when starting 3D printing

If you just bought your first 3D printer or is thinking about it, these three videos are a must see!

Maker’s Muse is a youtube channel focusing on 3D printing and you will find a lot of valuable information here.

I have been watching tons of videos on 3D printing on Youtube the last couple of months. And about two weeks ago we finally got out own printer 🙂

The following three videos are the ones I found most useful starting out. Continue reading “3 Maker’s Muse videos to watch when starting 3D printing”